Search Issue Tracker
Fixed in 1.2.1
Votes
2
Found in [Package]
2018.3.0b5
2018.4.1f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1162334
Regression
No
Timeline preview doesn't reset animated properties if animating an Animator not directly on Skinned Mesh Renderer
Steps to reproduce:
1. Download attached project
2. Open SampleScene
3. Open Timeline window and select SampleTimeline GameObject
4. Scrub the timeline to the middle of "Take 001" and notice Ethan's blendshape (nose) animate
5. Click the "Preview" button in Timeline window to disable the Timeline Preview
Expected results: Properties that are animated are reverted/restored to what's on the Prefab instance
Actual results: Properties remain set from the previewed animation.
Reproduced with: 2019.3.0a6, 2019.2.0b6, 2019.1.7f1, 2018.4.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- [Linux] Numeric field value stops increasing when cursor reaches the edge of the monitor while dragging
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
- UI counter displays incorrect collectible count when using "Remaining_Collectibles_UI" Prefab in "Get Started With Unity" template
Add comment