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Votes
0
Found in
2019.1.0a5
2019.2.0a1
2019.2.0b3
2019.3.0a1
Issue ID
1157429
Regression
No
ShortcutAttribute does not work when in Play mode and the Game view is selected
How to reproduce:
1. Open the attached "Shortcut.zip" project
2. Press Alt+N and notice that a message gets logged in the console
3. Enter Play mode, select the Game view and press Alt+N again
Expected results: A message gets logged in the console
Actual results: The shortcut does not work and no message is logged
Reproducible with: 2019.1.4f1, 2019.2.0b4, 2019.3.0a4
Note: Couldn't test with 2018.4 stream, 2019.1.0a1 - 2019.1.0a4 version due to "ShortcutAttribute is inaccessible due to its protection level" error
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Latest issues
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
- [RenderingDebugger][InputSystemPackage] Ctrl+Backspace shortcut doesn't work to open the Rendering Debugger when New Input System is in use
- No option to skip video transcoding when launching a Project
- “ValidateSchema Error2” error is thrown in the Player when using IL2CPP Scripting Backend
Resolution Note (2019.3.X):
Currently the Shortcut Manager does not allow Global shortcuts (no context) to execute if the Game View is selected while Playing and NOT paused. This is to guarantee old behavior.
MenuItem shortcuts, however, always execute; this being the only potential workaround I can see at the moment. https://docs.unity3d.com/ScriptReference/MenuItem.html