Search Issue Tracker
Fixed in 2019.3.X
Votes
1
Found in
2018.4.1f1
2019.1.2f1
2019.1.3f1
Issue ID
1154683
Regression
Yes
Terrain brush functionality is disabled in second Inspector when locked initial Inspector is closed
How to reproduce:
1. Create a new project
2. Create a Terrain (right-click in the Hierarchy tab -> 3D object -> Terrain)
3. Select Tree brush and add a tree
4. Add one more Inspector tab (right-click on any tab -> Add Tab -> Inspector)
5. Lock the functioning Inspector tab AND create new Terrain
6. While having "Paint functionality disabled" Inspector open, close the functioning locked Inspector
Expected result: Terrain brush functionality is working
Actual result: Terrain brush functionality is disabled
Regression introduced: 2018.4.1f1, 2019.1.2f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Intercepted Events text is hardly visible in Inspector window for UI elements when Editor theme is set to Light
- [Hierarchy V2] Add new Query Block window contains a typo in the Hierarchy Search Area block
- Scene is not rendered in Player when ran with -force-d3d12 argument and GPU Resident Drawer enabled
- “Failed to load” window appears when a package’s docked window is opened and the package is uninstalled
- Properties window is not closed when the GameObject is deleted and the Properties window is not focused
Resolution Note (fix version 2019.3):
Added a button to activate any disabled inspector.