Search Issue Tracker
Fixed in 2019.3.X
Votes
1
Found in
2018.4.1f1
2019.1.2f1
2019.1.3f1
Issue ID
1154683
Regression
Yes
Terrain brush functionality is disabled in second Inspector when locked initial Inspector is closed
How to reproduce:
1. Create a new project
2. Create a Terrain (right-click in the Hierarchy tab -> 3D object -> Terrain)
3. Select Tree brush and add a tree
4. Add one more Inspector tab (right-click on any tab -> Add Tab -> Inspector)
5. Lock the functioning Inspector tab AND create new Terrain
6. While having "Paint functionality disabled" Inspector open, close the functioning locked Inspector
Expected result: Terrain brush functionality is working
Actual result: Terrain brush functionality is disabled
Regression introduced: 2018.4.1f1, 2019.1.2f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Resolution Note (fix version 2019.3):
Added a button to activate any disabled inspector.