Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2019.1.0a11
2019.2.0a1
2019.2.0a13
2019.3.0a1
Issue ID
1149930
Regression
No
Editor gets into infinite loop when PlayableDircetor.Evaluate is called in the Signal Emitter's callback
How to reproduce:
1. Open the "SampleScene" Scene in the attached "TimelineInfiniteLoop.zip" Project
2. Select "Director" GameObject to inspect its timeline
3. Enter PlayMode
Expected Behavior: The Timeline is evaluated once and the editor does not freeze
Actual Behavior: The Editor gets in the infinite recursive loop and freezes
Reproducible with: 2019.1.1f1, 2019.2.0a14, 2019.3.0a1
Note: Could not test with 2018.1 and 2017.4 as the timeline signals were introduced in 2019.1.0a11. The Editor unfreezes after approximately 30 seconds but the infinite loop is still going.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
- “MissingReferenceException”, “NullReferenceException” and GUI errors are spammed in the Console when selecting “Boris” GameObject in the Prefab field of the “Plunkah” GameObject in the “_IK” Sample scene
- "Upload Symbols Failed" is thrown when Archive validation is being done in Xcode
Add comment