Search Issue Tracker
Fixed in 7.1.1
Votes
0
Found in [Package]
0.0.3
Issue ID
1146667
Regression
No
[LWRP] Dynamic GameObject doesn’t sample probe occlusion data when Light mode is Baked in Mixed mode
Steps to reproduce:
1. Open the attached project "case_1146667"
2. Navigate to Project -> Assets -> Scenes and open SampleScene
3. Navigate to Lighting window and Generate Lighting
-- Notice how GameObject "Sphere" is not affected by Reflection Probes
Expected results: Reflection Probes affect the Dynamic GameObject
Actual Results: Reflection Probes does not affect the GameObject
Reproducible with: 2018.3.0a3, 2018.3.13f1, 2019.1.0f2, 2019.2.0a12
Reproducible package version: 0.0.3, 4.1.0-preview, 6.5.3
Notes: Not reproducible in Legacy and HDRP.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Resolution Note (fix version 7.1.1):
LightProbe occlusion data was not sampled, fixed in Universal Render Pipeline 7.1.1