Search Issue Tracker
Fixed in 2018.3.X
Fixed in 5.6.X, 2017.2.X, 2017.4.X, 2018.2.X
Votes
0
Found in
5.6.5p4
Issue ID
1064897
Regression
No
[Windows] Physics.SphereCast does not properly detect collisions when clicking on certain objects spots
To reproduce:
1. Download attached project "SphereCast.zip" and open in Unity
2. Open "SpherecastMain" scene
3. Enter Play mode
4. Press the Right mouse button to spawn more 3D object
5. Press the Left mouse button in certain spots on these 3D objects will result in a collision not being detected
6. Press button below to change between SphereCast and Raycast
7. Press the Left mouse button on created 3D objects and observe that Raycast correctly detect collisions
Notes:
- This issue reproduces only on Windows
- This issue does not reproduce on OSX and Linux
Reproduced on Unity 2017.1.5f1, 2017.2.3p3, 2017.3.2f1, 2017.4.8f1, 2018.1.9f1, 2018.2.2f1 and 2018.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment