Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
1
Found in
2018.2.0a6
2018.2.0f2
Issue ID
1061635
Regression
Yes
Culling Mask property is overwritten after selecting multiple gameobjects
How to reproduce:
1. Create two Directional Lights in the scene (or any other object with Light Component)
2. In Inspector, set the Culling Mask of the first Light to 'Everything'
3. In Inspector, set Culling Mask of the second Light to 'Default'
4. Multi-select first and second Light
Expected result: Both Lights Culling Mask properties stay the same
Actual result: First Light Culling Mask property changes from 'Everything' to 'Default'
Reproduces with: 2018.2.0a6, 2018.2.1f1, 2018.3.0a5
Does not reproduce in: 2018.2.0a5
Notes: Selecting more Lights results in all their Culling Mask properties change corresponding to the last selected Light
Update: Fixed in 2018.3.0a9 and backported to 2018.2.7f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- [Linux] Numeric field value stops increasing when cursor reaches the edge of the monitor while dragging
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- "Add Component" button overlaps the Volume component UI when creating a new Volume Profile in a wide Inspector on high-DPI scaling
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
Add comment