Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0b10
Issue ID
1053308
Regression
No
[IL2CPP] Build fails using Development Build and Script Debugging
Reproduction steps:
1. Open one of two attached projects.
- RemoteOutage.zip (1GB but opens faster) (Recommended)
- 1053308_stripped.zip (60MB, but takes a lot of time to recreate library)
2. Make sure IL2CPP scripting backend is set in the Player Settings.
3. Open Build Settings and check "Development Build" and "Script Debugging" checkboxes.
4. Build to macOS or iOS.
Actual behavior:
- Build fails.
- Full error log attached below.
...
Exception of type 'System.Exception' was thrown.
Failed running .../il2cppcore.dll
il2cpp.exe didn't catch exception: System.Exception: Exception of type 'System.Exception' was thrown.
Exception: .../il2cppcore.dll did not run properly!
...
Reproduced with:
2018.1.7f1, 2018.2.0b11, 2018.3.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
caioc2bolado
Apr 21, 2019 04:16
I`m having the same problem with lastest unity 2019.1.02f
Really weird to see such thing happening since 2018.17f1