Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.1.X, 2018.2.X
Votes
1
Found in
2017.4.4f1
Issue ID
1045847
Regression
No
[UWP] IL2CPP build fails when project contains a .winmd file that is compiled from C# code
Steps to reproduce:
1. Download attached project
2. Switch platform to UWP.
3. In toolbar select Tools -> Vungle -> Prepare Windows 10 Build
4. Build project with IL2CPP backend
Results: Build faild with an exception:
IL2CPP error for type 'VungleSDK.adplay.AdViewContainer/<>c__DisplayClass66_0' in assembly 'C:\Users\NAME\NAME\case_1045847-Vungle-UWP-Test\Temp\StagingArea\Data\Managed\VungleSDK.winmd'
Additional information: Build a development build for more information. Sequence contains no matching element
Reproduced with: 2018.3.0a1, 2018.2.0b6, 2018.1.4f1, 2017.4.5f1, 2017.3.2f1, 2017.1.4f1
Workaround: switch scripting backend to .NET in the Player settings.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
Yuriy-Ivanov
Jul 30, 2018 22:36
Unfortunately it's still not fixed, although using .winmd is required for background tasks in UWP. See also https://forum.unity.com/threads/uwp-il2cpp-build-fails-if-winmd-plugin-references-system-xml-due-to-an-exception-in-il2cpp-exe.534554