Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0f2
Issue ID
1044157
Regression
No
[NET4.6] DateTime.ToLocalTime returns incorrect time in some timezones
To reproduce:
1. Open project
2. Set device timezone to Sydney, Australia; Adelaide, Australia or Wellington, New Zealand
3. Build and run on iOS or Android device
Expected vs Actual: returned DateTime.ToLocalTime is +1 hour of device stated time
Reproduced: 2017.4.1f1, 2017.4.4f1, 2018.1.0b12, 2018.1.2f1, 2018.2.0a1, 2018.2.0b6
Not reproducible in earlier versions because of bug #934382
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment