Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X
Votes
0
Found in
2017.3.0a1
2017.4.0f1
Issue ID
1025639
Regression
Yes
[Windows] EndLayout group or Stack empty error is thrown when triggering an operation that takes a long time in UI
How to reproduce:
1. Open given Unity project
2. Go Window -> Custom -> Asset Bundle Builder
3. Press Build button
Expected result: Asset bundle build should be completed and it should be written in the Console
Actual result: Error is thrown
Another scenario to reproduce this issue is by applying modified Avtar mapping settings.
Steps to reproduce:
1. Create a new project.
2. Import a 3D model.
3. Select the imported model in the project tab.
4. Rig > Configure > Mapping
5. Make some changes in Body of 3d model
6. Edit > Undo Avtar mapping modified or Ctrl/Cmd+Z
7. Select "Muscle & Settings"
8. Select "Apply" from "Unapplied import settings"
Regression first introduced in: 2017.3.0a1
Reproducible with: 2018.2.0b9, 2018.2.0b1, 2018.1.0f1, 2017.4.1f1, 2017.3.2f1
Not reproducible with: 2017.2.2p2, 2017.1.3p2
Fixed in 2018.3.0a1
Backported to 2017.4.12f1, 2018.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GUI Error: Invalid GUILayout state in ConsoleWindow view" and "NullReferenceException" errors are thrown when pinging GameObject in inactive Hierarchy from Console
- Crash on profiling::Dispatcher::AcquireFreeBuffer when the Editor's profiler session acquires a new dispatch buffer to emit UI events
- [XRIT] CurveVisualController causes "Invalid AABB" and "IsFinite(distanceForSort)" errors when startup endpoint equals origin
- Building with -nographics breaks VFX Graph Position (Depth) as an Operator
- MacOS server cannot find libMonoPosixHelper.dylib when calling GZipStream
Add comment