Search Issue Tracker
Duplicate
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b13
Issue ID
1018424
Regression
No
[SpriteShapeProfile] "Invalid AABB" Exception occurs when adding SpriteShape controller to Scene with empty sprites list.
"Invalid AABB" Exception occurs when adding SpriteShape controller to Scene with empty sprites list.
Steps to Reproduce:
1. Open attached Project
2. Drag & Drop "New SpriteShapeProfile" into the Scene View
Observe the exception on console
Special Note: If a sprite is assigned then there is no exception thrown. The exception is thrown due to non-assignment of the Sprite in the "Range" of SpriteShapeProfile.
Reproduces On:
2018.1.0b13, 2018.1.0b12, 2018.1.0b5
Environment
Occurring on Windows 10, Windows 7, Mac OSX 10.13 & Mac OSX 10.12
Note: The "Sprite Shape Profile" with "2D Common" package is introduced from 2018.1.0b5 version.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1019411