Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b1
2018.1.0b10
Issue ID
1010992
Regression
Yes
Editor crashes on changing "Max Particle" in play mode if "Noise" property is checked
Editor crashes on changing "Max Particle" in play mode if "Noise" property is checked.
Steps to Reproduce
1. Create a new unity project
2. GameObject >> Effect >> Particle System
3. Check Noise property under Particle System.
4. Enter play Mode
5. Change "Max Particles" value
Observe the crash.
Actual Result:
Editor crashes.
Expected Result:
Max Particles value should change and reflect in the scene view
Occurring on:
Unity 2018.1.0b10, 2018.1.0b8, 2018.1.0b6, 2018.1.0b1
Working with:
2017.3.0f3 , 2017.2.0f3 , 2017.1.3f1
Environment:
Occurring on both Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “InvalidOperationException” errors are thrown when entering Play Mode in the Timeline’s Customization Samples
- EditorSceneManager.SaveOpenScenes returns true when the Scene is not successfully saved
- ScrollView snaps back to the target after ScrollTo() when the UI updates every frame
- Dlig ligatures are applied by default when "liga" Font Feature is enabled
- Colliders are rendered deformed when viewed through Physics Debugger in Scene View
Add comment