Search Issue Tracker
Fixed in 2018.2.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.4.X, 2018.1.X
Votes
0
Found in
2017.3.0f3
Issue ID
1010809
Regression
No
Draw calls which have negative non-uniform scale can break subsequent back face culled Graphics.Blit calls
To reproduce:
1. Open the project, attached by the user (2017.3.zip)
2. Select the Sphere game object in the Hierarchy
3. Set its scale to have positive values (e.g. 1, 1, 1)
4. Notice that the quad rendered with Graphics.Blit is now visible on the screen.
Expected: quad is always visible
Reproduced: 5.6.5p2, 2017.1.3p2, 2017.2.2p1, 2017.3.0f3, 2017.3.1p3, 2018.1.0b10, 2018.2.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [XRIT] CurveVisualController causes "Invalid AABB" and "IsFinite(distanceForSort)" errors when startup endpoint equals origin
- Building with -nographics breaks VFX Graph Position (Depth) as an Operator
- MacOS server cannot find libMonoPosixHelper.dylib when calling GZipStream
- Nothing happens when Generate Material Property checkbox is clicked in the Shader Graph
- Handles in the Curve Editor are not visible when using Light Theme
Add comment