Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a1
2018.1.0b5
Issue ID
1009961
Regression
Yes
Surface Shader compile fails if Input Struct has a field with the same name as a field in Output
To reproduce:
1. Open attached project;
2. Select the Shader "TestSurfaceShader";
3. Notice the compilation error in the Inspector.
Expected result: shader is compiled successfully when input struct has a field with the same name as a field in the output.
Actual result: surface shader compile fails if input struct has a field with the same name as a field in the output, the error is thrown: "redefinition of 'surfInputAlpha'".
Reproduced on versions: 2018.1.0a1, 2018.1.0b10, 2018.2.0a3.
Not reproduced on version: 2017.3.1p3.
Fixed in: 2018.3.0a1, 2018.2.0b5, 2018.1.3f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment