Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
0
Found in
2017.2.2f1
Issue ID
1006947
Regression
No
Two particle effect draw calls do not batch together
Repro steps:
1. Run scene in attached ParticleBatching.zip
2. After a few seconds click Enable in the Frame Debugger
3. In the Transparent Geometry section highlight the two "Draw Dynamic" calls. The reason for the batch breaking is listed as:
"Objects have different batching keys. This is usually caused by using different vertex streams on Particle Systems, or by mixing Lines and Trails, or by mixing lit and unlit geometry."
Note:
not a regression, happens 5.6 and in 2017
Issue: Batching key not set until a particle emits its first particle. (Richard K)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance dropping when using Automatic Box Prunning or Sweep and Prune instead of Multibox Pruning Broadphase
- The Camera abruptly jumps after resuming the game when the mouse is moved slightly
- Package Manager's "Locate", "Manage", and "Open VFX Graph Samples.." buttons are not aligned when Visual Effect Graph package is installed
- [Ubuntu] Unity Version Control Setup Steps Display Cramped and Unformatted Text
- Editor hangs indefinitely when a Custom Attribute is created with a very long name in VFX Graph
Add comment