Search Issue Tracker
Fixed in 2017.4.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X
Votes
0
Found in
2017.3.1p1
Issue ID
1005779
Regression
No
[Procedural Material]Performing initial generation of multiple substances at once leaks significant amounts of memory
Steps to reproduce:
1. Open attached project "SubstanceLeaking.zip"
2. Open "Playground" scene
3. Open profiler and observe the memory tab or open Task manager and watch Unity's used memory
4. Select "Tester" gameobject and select "Initial Generation Concurrent" in the "Test to run" field
5. Observe memory pooling up and not being cleared even when play mode is stopped.
Expected: Memory should be cleaned up after Gameobject/texture is destroyed.
Actual: In a very short time period memory will pool up and not get cleaned up until you shut down the editor
Reproduced on: 5.6.5p2, 2017.1.3p1, 2017.2.2f1, 2017.3.1p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- “Full Screen Pass Renderer Feature_Old GUID” text is cut off in Renderer Features window
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
- "Report is from another project" popup warning is shown on domain reload when Project Auditor was previously ran in a different project
Add comment