Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b5
2018.1.0b8
Issue ID
1005597
Regression
Yes
Editor crashes when calling NativeArray<T>.Equals()
Steps to reproduce:
1. Download 1005597_repro.zip
2. Open "test" scene
2. Enter play mode
Results: editor crashes when calling NativeArray<T>.Equals() in script Test.cs line 13
Reproduced with: 2018.2.0a2, 2018.1.0b9, 2018.1.0b5
Not reproducible with: 2018.1.0b4, 2013.3.1p2, 2017.2.2f1
Regression introduced in: 2018.1.0b5
Example code:
var a = new NativeArray<int>(100, Allocator.Temp);
var b = new NativeArray<int>(100, Allocator.Temp);
Debug.Log(a.Equals(b));
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
Add comment