Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2018.1.X
Votes
1
Found in
2017.3.0a1
2017.3.1f1
2018.1
Issue ID
1000658
Regression
Yes
[iOS] Game Center authentication screen is not being displayed when calling Social.localUser.Authenticate
To reproduce:
1. Open project attached by QA
2. In the iPhone go to Settings -> Game Center and make sure you are disconnected
3. Build and run project on the device
4. In Xcode console notice that authentication failed but Game Center authentication screen hasn't appeared
Expected result: Game Center authentication screen should appear when trying to authenticate the user.
Actual result: Authentication fails without showing any screens
Reproduced with: Unity 2017.3.0a1, 2017.3.1p1, 2018.1.0b7, 2018.2.0a1
Not reproducible with: Unity 2017.2.1p4
Device: iPhone 7+ iOS 11.1
Fixed in: 2018.2.0a2
Backported to: 2017.3.1p3, 2018.1.0b9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Add comment