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Fixed in 1.3.X
Votes
7
Found in [Package]
1.2.3
Issue ID
1346125
Regression
No
[XR SDK] [OpenXR] Audio is output to system speakers instead of the headset
Reproduction steps:
1. Open the attached project ("Test.zip")
2. Open the "ControllerSample" scene
3. Set system audio device to anything other than Rift S
4. Enter the Play mode
Expected result: Audio going through Rift S or Rift S + the device selected
Actual result: Audio only goes through the selected device
Reproducible with: OpenXR Plugin 1.2.3 (2020.3.14f1, 2021.1.15f1, 2021.2.0b4, 2022.1.0a2)
Not reproducible with: 2018.4.36f1, 2019.4.29f1 (OpenXR requires 2020.3+)
Tested:
- Oculus Rift S
Comments (4)
-
elegoffic
Oct 11, 2021 07:39
Hello, is there an estimated release date for OpenXR 1.3 ?
I'm also very interested by that bug fix. -
colinleet
Sep 04, 2021 06:08
Any updates on this?
-
yarsrvenge
Sep 03, 2021 01:07
Hi, is there an update on this? RIght now, if I release the Unity OpenXR version of my game the sound will not automatically go to the Oculus headset if the person is using the Oculus OpenXR runtime automatically. It will be difficult to release it like this as it will give a bad first impression.
-
colinleet
Jul 22, 2021 19:57
The issue also occurs with the Quest 2 using Link.
See this link for info: https://forum.unity.com/threads/openxr-only-sending-sound-to-system-speakers-cant-copy-system-sound-to-headset.1051394/#post-7352057
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Resolution Note (fix version 1.3):
Fixed with OpenXR 1.3.0 (2022.1.0a15, 2020.3.23f1)
Fix will be released in next OpenXR release - 1.3
Note: Audio respect the users setting and can be switched at runtime.