Search Issue Tracker
Duplicate
Votes
4
Found in [Package]
2020.2.0a14
2020.2.0a15
Issue ID
1256947
Regression
Yes
[XR][Quest] Significant increase in async scene loading
Repro steps:
1. Open attached project from link in edit
2. Build and Run on Quest
The app loads relatively slower to the splash screen and stalls for a few seconds after the splash screen
3. Press "Skip" in the app or follow the steps of running through the app from the video "LoadingDemoandComparison" in the edit
Actual: The loading times between scenes is significantly longer comparing to 2020.2.0a13 and below
Reproducible with: 2020.2.0a14, 2020.2.0a16
Not reproducible with: 2020.2.0a13
-
Resolution Note:
This issue is a duplicate of https://issuetracker.unity3d.com/issues/android-launch-times-increased-x4-from-urp-8-dot-1-0-to-urp-10-dot-0-0-preview-dot-26. The fix is in URP 10.1.0-preview.17 when using 2020.2.
Additionally I have verified that load times are under 5 seconds using:
- Unity build leading up to 2020.2.0b8 (2020.2/staging 67d248a00ebc)
- URP build leading up to 10.1 (Graphics master d417d3d)
- Quest
- simplified repro project from bug 1256947
-
Elmak
Nov 01, 2020 11:47
*Still an issue on 2020.2.0b7 - not using URP (not explicitly)
-
Elmak
Nov 01, 2020 11:44
2020.2.0b Still an issue.
A major one (scene loading went from one second to maybe 10s). -
ROBYER1
Sep 23, 2020 08:08
-
ROBYER1
Sep 10, 2020 10:35
Possibly fixed when this issue is resolved https://issuetracker.unity3d.com/issues/xr-quest-significant-increase-in-async-scene-loading?_ga=2.260998404.864603206.1593435964-1770994880.1575461548
-
ROBYER1
Jul 20, 2020 10:17
Is this still an issue in 2020.2.0a18?
-
Peter77
Jun 29, 2020 18:01
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
This is a duplicate of issue #1269119