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Duplicate

Votes

4

Found in [Package]

2020.2.0a14

2020.2.0a15

Issue ID

1256947

Regression

Yes

[XR][Quest] Significant increase in async scene loading

Package: Scriptable Render Pipeline Universal

-

Repro steps:
1. Open attached project from link in edit
2. Build and Run on Quest

The app loads relatively slower to the splash screen and stalls for a few seconds after the splash screen

3. Press "Skip" in the app or follow the steps of running through the app from the video "LoadingDemoandComparison" in the edit

Actual: The loading times between scenes is significantly longer comparing to 2020.2.0a13 and below

Reproducible with: 2020.2.0a14, 2020.2.0a16
Not reproducible with: 2020.2.0a13

  1. Response avatar

    Resolution Note:

    This issue is a duplicate of https://issuetracker.unity3d.com/issues/android-launch-times-increased-x4-from-urp-8-dot-1-0-to-urp-10-dot-0-0-preview-dot-26. The fix is in URP 10.1.0-preview.17 when using 2020.2.

    Additionally I have verified that load times are under 5 seconds using:
    - Unity build leading up to 2020.2.0b8 (2020.2/staging 67d248a00ebc)
    - URP build leading up to 10.1 (Graphics master d417d3d)
    - Quest
    - simplified repro project from bug 1256947

Comments (6)

  1. E83543a2ee69d757b7ad6074a69151fd?d=mm

    Elmak

    Nov 01, 2020 11:47

    *Still an issue on 2020.2.0b7 - not using URP (not explicitly)

  2. E83543a2ee69d757b7ad6074a69151fd?d=mm

    Elmak

    Nov 01, 2020 11:44

    2020.2.0b Still an issue.
    A major one (scene loading went from one second to maybe 10s).

  3. 590dd982c7bd6b4a4e8c30acfef68828?d=mm

    ROBYER1

    Jul 20, 2020 10:17

    Is this still an issue in 2020.2.0a18?

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