Search Issue Tracker

Fixed in 2019.1.X



Found in


Issue ID




[LWRP] Shadows are jagged in built player with LWRP but are okay in Play mode



Using Rift HMD with the LWRP+VR Template scene in the released version of Unity 2019.1.0b7 and current relevant published LWRP packages (LWRP 5.6.1, Core RP 5.6.1, ShaderGraph 5.6.1, PostProc 2.1.3 included with LWRP).

Version 2019.1.0b7 (8afb02580933)
Fri, 08 Mar 2019 00:16:16 GMT
Branch: 2019.1/staging

In Play mode on I see soft directional light shadows in either Single Pass Stereo or Stereo Instancing modes, but the built player with either stereo mode shows directional light shadows that are hard and low-res. I see the same behaviour on two PCs: one with Vive HMD, the other with Rift HMD using either Oculus SDK or OpenVR SDK. This is using D3D11 on Windows.

  1. Response avatar

    Resolution Note (fix version 2019.1):

    Soft particles now render in builds. Fixed in LWRP 5.13.0 and 6.7.0

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.