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Won't Fix

Votes

0

Found in

2018.3.0b6

Issue ID

1093925

Regression

No

[XR][Daydream] Artifacts around VR eyes when using Post Processing layer and having Video Surface setting enabled

XR SDK

-

Reproducible with:
1. Open attached project
2. Build & Run to some Daydream compatible device
3. Wait for "Bloom" effect to be shown

Expected result - Effects are rendered without artifacts
Actual result - Effects are rendered with colored artifacts around VR eyes

Notes:
1. Does not seem to reproduce without Video Surface and Protected Memory settings enabled in Daydream settings
2. Reproduces with Multi-Pass, can not test Single Pass due to: https://issuetracker.unity3d.com/issues/mobile-xr-android-only-one-eye-rendered-on-when-running-application-with-single-pass-rendering-and-using-post-process-layer

Reproducible with - 2019.1.0a5, 2018.3.0b7, 2018.2.14f1

DUT:
Reproducible with:
VLNQA00164, Samsung Galaxy S8 (SM-G950F), 8.0.0, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72

Not reproducible with:
VLNQA00150, Samsung Galaxy S9 (SM-G960U), 8.0.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00163, Lge V30 (LG-H930), 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00103, Samsung Galaxy Note8 (SM-N950F), 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71

  1. Resolution Note (2019.1.X):

    With Google’s recent announcement of discontinuing support for Daydream, we will not address this issue, and will close this case. Please reopen the case if you feel this action is inappropriate.

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