Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.2.0f3
Issue ID
958817
Regression
Yes
[WSA] Can not build and run after upgrading a project from 2017.1
Steps to reproduce:
1. Create a project with 2017.1
2. Switch platform to Windows Store
3. Create a Cube
4. Build and Run (You should be able to Build and Run)
5. Switch platform to Standalone and close Unity
6. Open the project with 2017.2/2017.3/2018.1
7. Switch platform to Windows Store
8. Build and Run
9. Observe the errors
Actual result: The errors are thrown
Expected result: You should be able to Build and Run a project
Reproduced with: 2017.1.2p2 -> 2017.2.0p1, 2017.1.2p2 -> 2017.3.0b7 , 2017.1.2p2 - >2018.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment