Search Issue Tracker
Fixed in 2022.3.15f1
Fixed in 2022.3.X, 2023.2.X, 2023.3.X, 2023.3.0a13
Votes
2
Found in
2022.3.11f1
2023.1.0b5
2023.2.0a3
2023.3.0a10
Issue ID
UUM-27581
Regression
Yes
Wrong tooltip when hovering over the "Load In Background" property of an audio clip
Reproduction steps:
1. Open the “LoadInBackground“ project
2. In Project Browser select the “SampleAudioClip“ audio clip
3. In Inspector hover over the “Load In Background“ property
Expected result: the tooltip is “When this flag is set, the clip will load in the background and won’t stall the main thread. Can be used in combination with the Preload Audio Data flag.“
Actual result: the tooltip is “Case 1154753, made this setting local by placing it at sample settings instead.“
Reproduced in: 2022.2.0b15, 2022.2.7f1, 2023.1.0b5, 2023.2.0a3
Not reproduced in: 2020.3.45f1, 2021.3.19f1, 2022.2.0b14
Reproduced using: macOS 13.0.1 (Intel), Windows 10 (by reporter)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader error in 'Shader Graphs/Master': invalid subscript 'texCoord6' at /(243) (on d3d11)" error thrown when UV2-UV7 is connected to Base Color In Fullscreen Shader Graph
- [Linux] Navigating Prefab Components in Overrides window shows rendering artifacts in the Editor
- Prefab Overrides window cuts-off Component labels across multiple Components
- Opening Memory Settings documentation from Project Settings window opens missing page
- Animated GameObjects ignore Shader keywords when running on VisionOS Player with Polyspatial
Resolution Note (fix version 2023.3):
Fixed wrong tooltip when hovering over the "Load In Background" property of an audio clip
Resolution Note (fix version 2022.3):
Updated wrong tooltip when hovering over the "Load In Background" property of an audio clip