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Fixed

Fixed in 2021.3.37f1, 2022.3.23f1, 2023.2.20f1, 6000.0.0b13

Votes

0

Found in

2021.3.30f1

2022.3.10f1

2023.1.14f1

2023.2.0b10

2023.3.0a5

6000.0.0b11

Issue ID

UUM-49060

Regression

No

Wrong number is returned when using “Target.Pool.CountActive” in ObjectPool if objects are destroyed

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How to reproduce:
1. Open the user’s attached “unity object pool error.zip” project
2. Enter Play Mode
3. In the Hierarchy, select “ObjectPoolTester” GameObject
4. In the Inspector window, press the “Pull from pool” button 11 times
5. Press the “Return from pool” button 11 times
6. Observe the “Active objects” number under the “According to ObjectPool” text

Expected result: Number is 0
Actual result: Number is 1

Reproducible with: 2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a5

Reproduced on: macOS 13.4.1 (Intel)
Not reproducible on: No other environment tested

Note: “Target.ManualCountActive” returns correct number

  1. Resolution Note (fix version 6000.0.0b13):

    Fixed in: 6000.0.0b13

  2. Resolution Note (fix version 2022.3.23f1):

    Fixed in: 2022.3.23f1

  3. Resolution Note (fix version 2021.3.37f1):

    Fixed in: 2021.3.37f1

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