Search Issue Tracker
By Design
Votes
0
Found in
2022.3.60f1
6000.0.44f1
6000.1.0b12
6000.2.0a7
Issue ID
UUM-101282
Regression
No
World grid is visible through some GameObjects when project is a "Universal 2D" template project
Reproduction steps:
1. Open the attached “TestGridU6” project
2. Open “Assets/Scenes/SampleScene” Scene
3. In the Game View control bar, turn off the 2D option (switch to 3D)
4. In the Game View, observe the Cube
Expected result: The Cube is not see through
Actual result: Grid lines behind the Cube are visible
Reproducible with: 2021.3.50f1, 2022.1.0a1, 2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a7
Reproducible on: macOS Sequoia 15.3.2 (M1 Max), Windows 11
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note:
2D renderer doesn't write to the depth buffer by default, as a result depth check will always pass when world grid is rendered.