Search Issue Tracker
Fixed in 3.0.6
Votes
0
Found in [Package]
3.0.3
Issue ID
1178177
Regression
No
[WindowsMR] Remoting from player fails as target actively refuses connection
1. What happened
connecting from player (2020.1) to device results in target actively refusing the connection and thus crashing the unity app
2. How we can reproduce it using the example you attached
- build app for UWP, with WSA Holographic Remoting Support enabled and "None" sdk at the top
-- as a safety, put "uwp-remoting" scene at the top of the build settings if not already
- deploy locally to the pc, x64 // debug
- when app runs, enter an IP address into the field, and click connect
> KernelBase.dll!RaiseException() Unknown
msvcp140_app.dll!00007ffa547b9097() Unknown
msvcp140_app.dll!00007ffa547b92c1() Unknown
HolographicStreamer.dll!00007ff9e0f14fae() Unknown
HolographicStreamer.dll!00007ff9e0f15b43() Unknown
HolographicStreamer.dll!00007ff9e0f10b02() Unknown
HolographicStreamer.dll!00007ff9e0f1461c() Unknown
HolographicStreamer.dll!00007ff9e0f11301() Unknown
HolographicStreamer.dll!00007ff9e0f10e8c() Unknown
HolographicStreamer.dll!00007ff9e0f11301() Unknown
HolographicStreamer.dll!00007ff9e0f10f24() Unknown
HolographicStreamer.dll!00007ff9e0f146ac() Unknown
HolographicStreamer.dll!00007ff9e0f111d6() Unknown
HolographicStreamer.dll!00007ff9e0f0d8e0() Unknown
HolographicStreamer.dll!00007ff9e0f1389c() Unknown
HolographicStreamer.dll!00007ff9e0f17f3a() Unknown
HolographicStreamer.dll!00007ff9e0f14fcd() Unknown
HolographicStreamer.dll!00007ff9e0f134ee() Unknown
msvcp140_app.dll!00007ffa547c9b9b() Unknown
ntdll.dll!TppWorkpExecuteCallback() Unknown
ntdll.dll!TppWorkerThread() Unknown
kernel32.dll!BaseThreadInitThunk() Unknown
ntdll.dll!RtlUserThreadStart() Unknown
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode
Add comment