Search Issue Tracker
Fixed in 4.5.X
Votes
12
Found in
4.2.0f4
Issue ID
563879
Regression
No
Windows x64 standalone build crashes when using MeshCollider.sharedMesh
To reproduce:
1. Import unity_4_3_crash_win_64.unitypackage
2. Open scene TestCrash
3. Build&run a windows standalone for x64
4. Press the button "BuildWall" - unity crashes
It seems to be caused by line 196 in the script UFWallsPlan, as commenting it stops the crashes. (The line assigns a meshFilter.mesh to a meshCollider.sharedMesh)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection problems when unbaked Reflection Probes are present
- Light Explorer columns sorting arrow is too small
- Context menu actions (Collapse All, Expand All, Enable All, Disable All, Remove All, Reset All) do nothing in Volume component
- [Android] Audio volume decreases when returning to the app during screen recording
- Graphical issues are caused by GPU Occlusion Culling when using Amplify Shaders
Add comment