Search Issue Tracker
Fixed in 5.5.0
Votes
2
Found in
5.4.1p3
Issue ID
851455
Regression
Yes
[Windows] Windows.Speech.DictationRecognizer results in an Unknown Error
Steps to reproduce:
1. Open User's attached project
2. Open scene "ConfigurationTest"
3. Enter Play mode
4. Press button "Dictation Recognizer Start"
Result: Dictation Recognizer doesn't work. Error in the Console: Dictation completed unsuccessfully: UnknownError.
UnityEngine.Debug:LogErrorFormat(String, Object[])
MainConfiguration:<OnGUI>m__2(DictationCompletionCause) (at Assets/Scripts/MainConfiguration.cs:91)
UnityEngine.Windows.Speech.DictationRecognizer:DictationRecognizer_InvokeCompletedEvent(DictationCompletionCause)
Reproduced with: 5.6.0a3, 5.5.0b11, 5.4.2f1.
Not reproduced with: 5.3.7p1 (due to errors in the console).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
BAaoo
Jan 23, 2017 06:13
Been waiting since October.. pleaseee
lharper
Jan 18, 2017 19:00
I'm using 5.5.0f3 and this is still unresolved.
Greg8978
Jan 18, 2017 14:53
Just tested it and it's not fixed in 5.6b either. Still got "UnknownError" returned...
CommanderThrawn
Jan 12, 2017 17:30
Yeah, just tested it and it's not fixed in 5.5. The problem is with 64-bit vs 32-bit (the 64 bit fails, but 32 bit does not).
Freddy888
Jan 12, 2017 09:16
Disappointed here too, project on hold again. Very frustrating. 64 Bit Windows 10.
DaveLloyd
Jan 07, 2017 18:25
I've just upgraded from 5.4 to 5.5.0f3 in the hope this would now work but it still fails for me. I'm using the 64-bit version of Unity on Windows 10 and running in the player.
Any suggestions for things to try?