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Won't Fix
Votes
0
Found in
2021.3.6f1
2022.1.10f1
2022.2.0b2
2023.1.0a4
2023.2.0a1
Issue ID
UUM-9352
Regression
No
[Windows] Vertex buffer doesn't work with meshes when they are marked as dynamic
Reproduction steps:
1. Open the user's attached project
2. Enter Play mode
Expected result: Both Spheres are increasing and decreasing in size
Actual result: One of the Spheres is changing in size, the other is not changing
Reproducible on: 2021.3.6f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a4
Could not test with: 2020.3.37f1 (Errors: "'Mesh' does not contain a definition for 'vertexBufferTarget' and no accessible extension method 'vertexBufferTarget' accepting a first argument of type 'Mesh' could be found", "'Mesh' does not contain a definition for 'GetVertexBuffer' and no accessible extension method 'GetVertexBuffer' accepting a first argument of type 'Mesh' could be found")
Reproducible on: Windows 11
Not reproducible on: macOS 12.4 (Intel)
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Resolution Note:
This item is moved to our internal backlog for future investigation into compatibility between Mesh.MarkDynamic() and Mesh.vertexBufferTarget on the mentioned platform.