Search Issue Tracker
Fixed in 0.9.0-preview
Votes
0
Found in [Package]
0.0.9-preview
Issue ID
1091900
Regression
No
[Windows][Touch] Stylus touch.radius values are 0 or very exaggerated
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/169
Device: Microsoft Surface Pro (Model: 1796) + Microsoft Surface Pen (Model: 1776)
Radius values are 0 or very exaggerated:
1. A tap with the stylus reports radius roughly as (5.8M, 42.9M) (M as in Million) when in Play mode
2. A tap with the stylus reports radius as zeros and flickering millions when built for standalone and in full-screen mode
3. A tap with the stylus reports radius as zeros when built for standalone and in windowed mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Add comment