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Fixed in 1.0.0
Votes
1
Found in [Package]
0.2.8-preview
Issue ID
1153515
Regression
No
[Windows] "Run in Background" setting queues input and fires it once the Player window is re-focused.
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/594
Repro:
1. Download package at: https://github.com/Unity-Technologies/InputSystem
2. Download attached project: InputInBackground.zip
3. Make sure the "Run In Background" in Player setting is un-checked.
4. Build Player
5. Press Key 1, 2 or 3 to see what happens
6. Focus on other window or desktop, and press 1, 2 or 3
7. Re-focus on the Player window and observe
Actual: The Player window queues input when it is not in focus, and fires them all at once when it regains focus.
Note: I can repro this bug when using UI to construct Input Action, but cannot when only using scripts only.
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