Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2019.3.0a12
2019.3.0b1
2020.1.0a1
Issue ID
1179646
Regression
Yes
[Windows] Editor window is no longer maximized when changing or resetting the layout
How to reproduce:
1. Create a new Unity project
2. Make sure Editor window is maximized
3. Change the Layout, or click on Layout -> "Revert Factory Settings"
Expected results: Layout is changed, Editor window is still maximized
Actual results: Layout is changed, however, Editor window is no longer maximized
Reproducible with: 2019.3.0a12, 2019.3.0b1, 2020.1.0a2
Not reproducible with: 2017.4.32f1, 2018.4.8f1, 2019.3.0a11
Additional note: An Editor window always resets to the size it had before becoming maximized.
Comments (1)
-
OccularMalice
Apr 15, 2020 14:41
I realize this is minor functionality when compared to the actual engine and people might consider this insignificant but it's high on the annoying factor for those of us that have a dozen layouts fit for purpose and have to keep doing that extra click when changing. This was introduced at some point in the 2019 product and it's been 8 months. Not sure why this can't just get fixed as I would consider it probably a minor change and should be easy to find and fix.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a12