Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.1f1
Issue ID
872284
Regression
No
Detached windows do not appear on main display after disconnecting secondary monitor
When you have windows opened in secondary display (not main) and you disconnect that monitor, then other windows like "Lighting" do not appear on main display. Reopening them does not help.
Reproduction steps:
1. Create new project.
2. Move Editor to main display.
3. Create any window like "Lighting"
4. Drag it to secondary display.
5. Disconnect that display.
Expected result: Window will appear on main display
Actual result: Window is "stuck" in secondary display.
Workaround: Restart Unity.
Notes: If you disconnect main display, then windows will be transfered as expected. Reopening windows does not help.
Reproduced on: 5.2.0f3, 5.5.1f1, 5.6.0b5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment