Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.1f1
Issue ID
872284
Regression
No
Detached windows do not appear on main display after disconnecting secondary monitor
When you have windows opened in secondary display (not main) and you disconnect that monitor, then other windows like "Lighting" do not appear on main display. Reopening them does not help.
Reproduction steps:
1. Create new project.
2. Move Editor to main display.
3. Create any window like "Lighting"
4. Drag it to secondary display.
5. Disconnect that display.
Expected result: Window will appear on main display
Actual result: Window is "stuck" in secondary display.
Workaround: Restart Unity.
Notes: If you disconnect main display, then windows will be transfered as expected. Reopening windows does not help.
Reproduced on: 5.2.0f3, 5.5.1f1, 5.6.0b5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions
Add comment