Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.0f3
Issue ID
959260
Regression
No
[WINDOWS] Building project with VS or Mono results in errors with .NET 3.5 using PlayMaker plugin
Using .NET3.5 as Scripting Runtime Version building project through VS or MonoDevelop results in errors :
CS0246 The type or namespace name 'CustomActionEditorAttribute' could not be found (are you missing a using directive or an assembly reference?)
Using .NET4.6 build goes without errors.
To reproduce:
1. Open users attached project "playmaker.zip"
2. Right click on Assets folder in Project view
3. Select Open C# Project
4. In VS press Build > Build Solution (in MonoDevelop Build > Build All)
5. Observe in the Error List all the errors errors
Expected result: build without errors
Actual result: errors after build
Reproduced on: 2017.1.0a6 2017.1.2f1 2017.2.0f3 2017.3.0b6 2018.1.0a1
Notes: Tested for both x86_64 and x86, same results. This only reproduces on Windows machine.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.