Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4.29f1
2020.3.15f1
2021.1.16f1
2021.2.0b4
2021.3.3f1
2022.1.3f1
2022.2.0a3
Issue ID
UUM-356
Regression
No
[Windows][Audio] AudioSource.PlayOneShot echo on next play when playing very short sounds without silent buffer zones - StudentW
Reproduction steps:
1. Open the attached project "My projecttht.zip"
2. Open the Audion Mixer in Window -> Audio
3. Open the Scene "SampleScene"
4. Press Play
5. Click "Press the first" button and wait 1 second
6. Click "Press the second" button
Expected result: The green bar in the Audio Mixer window stays in the bottom (at -80.0 db)
Actual result: The green bar jumps
Reproducible with: 2019.4.29f1, 2020.3.15f1, 2021.1.16f1, 2021.2.0b4, 2022.2.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it.
Our current areas of focus include processing user feedback related to the recently-delivered Audio Random Container, as well as evolving other workflows. We know each case is different, so do please continue to log any issues you find, as well as provide general feedback on our roadmap page to help us prioritize.
Roadmap: https://unity.com/roadmap/unity-platform/audio-video