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Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
58
Found in
2020.1
2020.2
Issue ID
1275270
Regression
Yes
[window layout] cannot load editor layout, stuck in infinite loop of "failed to load window layout"
steps to repro:
1a. copy the attached "corrupted" LastLayout.dwlt into ~/Library/Preferences/Unity/Editor-5.x/Layouts/default/ (or win/linux equivalent directory)
1b. create a new project via Unity hub
Expected: project is created and opens (and... revert factory settings / load default layout buttons fix the issue and Unity opens)
Actual: project is created but then a dialog appears and user is stuck in infinite loop that can only be stopped by selecting "quit"
repro: 2020.2.0a21, 2020.1.5f1
no repro: 2019.4.6f1
Note:
- found on MacOS
- "Failed to load window layout" window causes user to be caught in an infinite loop since nothing fixes the issue so the window will stay
- 2019.4.6f1 can successfully open with the "corrupted" LastLayout.dwlt but does show console errors
Workaround:
- try moving or deleting the files at
- ~/Library/Preferences/Unity/Editor-5.x/Layouts/default/LastLayout.dwlt (or equivalent path)
- <PROJECT>/Library/CurrentLayout-default.dwlt
-
Thunderik
Oct 15, 2020 07:15
Seems .8 on Windows helps a bit but it's still there for some.
NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.UIElements.UIElementsEditorUtility..cctor () [0x0003d] in <9ddd600ae5964fe0b21a870e08c53748>:0
Rethrow as TypeInitializationException: The type initializer for 'UnityEditor.UIElements.UIElementsEditorUtility' threw an exception.
at UnityEditor.UIElements.UIElementsEntryPoint.CreateRoot () [0x00045] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.UIElements.UIElementsEntryPoint.GetRootVisualElement (UnityEditor.EditorWindow window) [0x00011] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.EditorWindow.get_rootVisualElement () [0x00000] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.PropertyEditor.LoadVisualTreeFromUxml () [0x00011] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.InspectorWindow.OnEnable () [0x0000f] in <9ddd600ae5964fe0b21a870e08c53748>:0
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
UnityEditor.WindowLayout:LoadProjectLayout(Boolean)
UnityEditor.WindowLayout:LoadCurrentModeLayout(Boolean)
UnityEditor.WindowLayout:LoadDefaultWindowPreferences()
(Filename: <9ddd600ae5964fe0b21a870e08c53748> Line: 0)NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.UIElements.UIElementsEditorUtility..cctor () [0x0003d] in <9ddd600ae5964fe0b21a870e08c53748>:0
Rethrow as TypeInitializationException: The type initializer for 'UnityEditor.UIElements.UIElementsEditorUtility' threw an exception.
at UnityEditor.EditorToolbar.CreateRoot () [0x00045] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.EditorToolbar.get_rootVisualElement () [0x00017] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.Toolbar.PositionChanged (UnityEditor.GUIView view) [0x00001] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.GUIView.SetPosition (UnityEngine.Rect newPos) [0x00058] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.HostView.SetPosition (UnityEngine.Rect newPos) [0x00001] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.View.set_position (UnityEngine.Rect value) [0x00001] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.PlaceView (System.Int32 i, System.Single pos, System.Single size) [0x000a1] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.SetupRectsFromSplitter () [0x000d8] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.Reflow () [0x00072] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.SetPosition (UnityEngine.Rect newPos) [0x00009] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.View.set_position (UnityEngine.Rect value) [0x00001] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.PlaceView (System.Int32 i, System.Single pos, System.Single size) [0x000a1] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.SetupRectsFromSplitter () [0x000d8] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.Reflow () [0x00072] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.SetPosition (UnityEngine.Rect newPos) [0x00009] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.View.set_position (UnityEngine.Rect value) [0x00001] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.PlaceView (System.Int32 i, System.Single pos, System.Single size) [0x000a1] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.SetupRectsFromSplitter () [0x000d8] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.Reflow () [0x00072] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.SetPosition (UnityEngine.Rect newPos) [0x00009] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.View.set_position (UnityEngine.Rect value) [0x00001] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.MainView.SetPosition (UnityEngine.Rect newPos) [0x000c8] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.View.set_position (UnityEngine.Rect value) [0x00001] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.ContainerWindow.OnResize () [0x00044] in <9ddd600ae5964fe0b21a870e08c53748>:0
UnityEditor.ContainerWindow:Internal_Show_Injected(Rect&, Int32, Vector2&, Vector2&)
UnityEditor.ContainerWindow:Internal_Show(Rect, Int32, Vector2, Vector2)
UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean, Boolean)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
UnityEditor.WindowLayout:LoadProjectLayout(Boolean)
UnityEditor.WindowLayout:LoadCurrentModeLayout(Boolean)
UnityEditor.WindowLayout:LoadDefaultWindowPreferences()
(Filename: <9ddd600ae5964fe0b21a870e08c53748> Line: 0)Failed to load window layout: System.TypeInitializationException: The type initializer for 'UnityEditor.UIElements.UIElementsEditorUtility' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.UIElements.UIElementsEditorUtility..cctor () [0x0003d] in <9ddd600ae5964fe0b21a870e08c53748>:0
--- End of inner exception stack trace ---
at UnityEditor.EditorToolbar.CreateRoot () [0x00045] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.EditorToolbar.get_rootVisualElement () [0x00017] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.Toolbar.PositionChanged (UnityEditor.GUIView view) [0x00001] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.GUIView.SetPosition (UnityEngine.Rect newPos) [0x00058] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.HostView.SetPosition (UnityEngine.Rect newPos) [0x00001] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.View.set_position (UnityEngine.Rect value) [0x00001] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.PlaceView (System.Int32 i, System.Single pos, System.Single size) [0x000a1] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.SetupRectsFromSplitter () [0x000d8] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.Reflow () [0x00072] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.SetPosition (UnityEngine.Rect newPos) [0x00009] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.View.set_position (UnityEngine.Rect value) [0x00001] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.PlaceView (System.Int32 i, System.Single pos, System.Single size) [0x000a1] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.SetupRectsFromSplitter () [0x000d8] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.Reflow () [0x00072] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.SetPosition (UnityEngine.Rect newPos) [0x00009] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.View.set_position (UnityEngine.Rect value) [0x00001] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.PlaceView (System.Int32 i, System.Single pos, System.Single size) [0x000a1] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.SetupRectsFromSplitter () [0x000d8] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.Reflow () [0x00072] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SplitView.SetPosition (UnityEngine.Rect newPos) [0x00009] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.View.set_position (UnityEngine.Rect value) [0x00001] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.MainView.SetPosition (UnityEngine.Rect newPos) [0x000c8] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.View.set_position (UnityEngine.Rect value) [0x00001] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.ContainerWindow.Show (UnityEditor.ShowMode showMode, System.Boolean loadPosition, System.Boolean displayImmediately, System.Boolean setFocus) [0x0011c] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.WindowLayout.LoadWindowLayout (System.String path, System.Boolean newProjectLayoutWasCreated, System.Boolean setLastLoadedLayoutName, System.Boolean keepMainWindow) [0x003fe] in <9ddd600ae5964fe0b21a870e08c53748>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
UnityEditor.WindowLayout:LoadProjectLayout(Boolean)
UnityEditor.WindowLayout:LoadCurrentModeLayout(Boolean)
UnityEditor.WindowLayout:LoadDefaultWindowPreferences() -
RedHermit
Oct 15, 2020 04:58
2020.1.9 (released today) resolved this issue for me as well
-
SeekerBear
Oct 14, 2020 21:42
Appears to be fixed in 2020.1.9 (released today)
-
Quartermaster47
Oct 07, 2020 12:25
I fixed this issue by copy and pasting the CurrentLayout-default.dwlt file from my previous project onto the CurrentLayout-default.dwlt file from a new project. Hope this helps!
I'm on 2020.1.6f1
-
DragonParrot
Oct 07, 2020 10:36
I'm also having this issue on Unity 2020.1.6f1. The workaround of manually deleting the layout files works for me, though I admit that it does feel a bit frustrating.
-
SIPAA
Oct 06, 2020 12:43
Still having this problem on Unity Hub 2.4.0 and Unity 2020.1.6f1. Cannot create a new project
-
munozpro
Oct 05, 2020 09:42
NOT fixed, As of 10/5/2020
The copy and paste workaround is only a temporary fix! I would only able to work on my project for an hour until I get errors in the console, and the inspector stays blank.
-
ZoeDreams
Oct 04, 2020 16:46
The easiest way to fix this is to just remove the Last and Current layouts which get locked and wrong permission so they do not get updated when creating a new project with the default layout. Could i suggest just to manually copying over the default template file, instead of trying to update when you trigger a first load import. Thank you.
just remove these two files, and unity will autogenerate the proper ones when you open the project again.
<home_dir>/Library/Preferences/Unity/Editor-5.x/Layouts/default/LastLayout.dwlt
<project_dir>/Library/CurrentLayout-default.dwlt -
ZoeDreams
Oct 04, 2020 16:39
This is still broken on MacOS 10.15.7 (19H2). using the latest version of UNITY. This is like super easy to fix, wtf?
-
GrandMasterTux
Oct 03, 2020 18:49
Thanks @UNITY_P1HWJALSC5LYGA this resolved my issue. This issue exists on Windows 2020.1.6f1. Uninstalled Unity and Installed the latest 2020.1.7f1 and issue still existed. Issue occurred on both versions listed when a new project was created using Universal Render Pipeline.
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Resolution Note (fix version 2021.1):
You can resolve this issue by upgrading to the appropriate fixed version:
- 2021.1.0a5
- 2020.2.0b12
- 2020.1.14f1
What has changed?
- “Failed to load window layout” popup dialog now displays the error that occurred when loading the layout.
- Choosing “quit” will remove the broken layout from the cache.
- Choosing “Load default layout” or “revert factory settings” no longer results in an infinite loop with “Failed to load window layout” - A console error will indicate why Unity failed to load the window layout - this can be cleared.
Resolution Note (fix version 2020.2):
Tested fixed in 2020.2.0b12
Unity no longer creates an infinite loop of popup dialogs when attempting to load an invalid or corrupted layout.
Resolution Note (fix version 2020.1):
Tested fixed in 2020.1.14f1
Unity no longer creates an infinite loop of popup dialogs when attempting to load an invalid or corrupted layout.