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Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
58
Found in
2020.1
2020.2
Issue ID
1275270
Regression
Yes
[window layout] cannot load editor layout, stuck in infinite loop of "failed to load window layout"
steps to repro:
1a. copy the attached "corrupted" LastLayout.dwlt into ~/Library/Preferences/Unity/Editor-5.x/Layouts/default/ (or win/linux equivalent directory)
1b. create a new project via Unity hub
Expected: project is created and opens (and... revert factory settings / load default layout buttons fix the issue and Unity opens)
Actual: project is created but then a dialog appears and user is stuck in infinite loop that can only be stopped by selecting "quit"
repro: 2020.2.0a21, 2020.1.5f1
no repro: 2019.4.6f1
Note:
- found on MacOS
- "Failed to load window layout" window causes user to be caught in an infinite loop since nothing fixes the issue so the window will stay
- 2019.4.6f1 can successfully open with the "corrupted" LastLayout.dwlt but does show console errors
Workaround:
- try moving or deleting the files at
- ~/Library/Preferences/Unity/Editor-5.x/Layouts/default/LastLayout.dwlt (or equivalent path)
- <PROJECT>/Library/CurrentLayout-default.dwlt
-
LudiKha
Feb 17, 2021 12:34
Still getting this issue, in both the latest 2020.2 and 2021.1.
-
chantey
Feb 16, 2021 03:54
still broken - windows 2020.2.1f1
-
guneyozsan
Feb 05, 2021 14:45
Correction: Still having this on Unity 2020.2.1f1
-
guneyozsan
Feb 05, 2021 14:45
Still having this on Unity 2020.2.0f1.
-
Noirsoft
Jan 04, 2021 18:41
I just installed Unity 2020.2.0f1 and get this when creating a new project.
-
Alex_Hsieh
Dec 31, 2020 16:52
It is not fixed. I'm using Unity 2019.4.16f1 on Windows, and every time Unity hub (2.4.2.0) tries to check for updates, the file "LastLayout.dwlt" will become corrupted, no exceptions.
-
ahmedaniss1995
Nov 29, 2020 03:00
-
msyoung2012
Nov 28, 2020 21:34
This issue is not fixed in 2020.1.3f1. Clearly, it's been a problem for some time and keeps recurring. Please do not mark these things as resolved if they are not.
-
Muckel
Oct 29, 2020 06:21
unity becomes more a mess with every version...
i'm full dissapointed ... all those bug's on Mac OS X lately...
soon you can only use it when online...
a big mess is Unity3d now...
work in parallel with UE engine... much better now ...
will switch next year completely...in 2020.1.10f the bug still exist... :-(
fxxk -
Thunderik
Oct 20, 2020 11:02
Still getting this
NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.UIElements.UIElementsEditorUtility..cctor () [0x0003d] in <9ddd600ae5964fe0b21a870e08c53748>:0
Rethrow as TypeInitializationException: The type initializer for 'UnityEditor.UIElements.UIElementsEditorUtility' threw an exception.
at UnityEditor.SceneView.CreateCameraRectVisualElement () [0x00048] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.SceneView.OnEnable () [0x00368] in <9ddd600ae5964fe0b21a870e08c53748>:0
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
UnityEditor.WindowLayout:LoadProjectLayout(Boolean)
UnityEditor.WindowLayout:LoadCurrentModeLayout(Boolean)
UnityEditor.WindowLayout:RevertFactorySettings(Boolean)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
UnityEditor.WindowLayout:LoadProjectLayout(Boolean)
UnityEditor.WindowLayout:LoadCurrentModeLayout(Boolean)
UnityEditor.WindowLayout:RevertFactorySettings(Boolean)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
UnityEditor.WindowLayout:LoadDefaultLayout()
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
UnityEditor.WindowLayout:LoadDefaultLayout()
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
UnityEditor.WindowLayout:LoadDefaultLayout()
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
UnityEditor.WindowLayout:LoadProjectLayout(Boolean)
UnityEditor.WindowLayout:LoadCurrentModeLayout(Boolean)
UnityEditor.WindowLayout:LoadDefaultWindowPreferences()
(Filename: <9ddd600ae5964fe0b21a870e08c53748> Line: 0)Failed to load window layout: System.TypeInitializationException: The type initializer for 'UnityEditor.UIElements.UIElementsEditorUtility' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.UIElements.UIElementsEditorUtility..cctor () [0x0003d] in <9ddd600ae5964fe0b21a870e08c53748>:0
--- End of inner exception stack trace ---
at UnityEditor.EditorToolbar.CreateRoot () [0x00045] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.EditorToolbar.get_rootVisualElement () [0x00017] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.Toolbar.PositionChanged (UnityEditor.GUIView view) [0x00001] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.GUIView.SetPosition (UnityEngine.Rect newPos) [0x00058] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.View.set_position (UnityEngine.Rect value) [0x00001] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.MainView.SetPosition (UnityEngine.Rect newPos) [0x0007f] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.View.set_position (UnityEngine.Rect value) [0x00001] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.ContainerWindow.set_rootView (UnityEditor.View value) [0x00050] in <9ddd600ae5964fe0b21a870e08c53748>:0
at UnityEditor.WindowLayout.LoadWindowLayout (System.String path, System.Boolean newProjectLayoutWasCreated, System.Boolean setLastLoadedLayoutName, System.Boolean keepMainWindow) [0x002ec] in <9ddd600ae5964fe0b21a870e08c53748>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
UnityEditor.WindowLayout:LoadProjectLayout(Boolean)
UnityEditor.WindowLayout:LoadCurrentModeLayout(Boolean)
UnityEditor.WindowLayout:RevertFactorySettings(Boolean)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
UnityEditor.WindowLayout:LoadProjectLayout(Boolean)
UnityEditor.WindowLayout:LoadCurrentModeLayout(Boolean)
UnityEditor.WindowLayout:RevertFactorySettings(Boolean)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
UnityEditor.WindowLayout:LoadDefaultLayout()
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
UnityEditor.WindowLayout:LoadDefaultLayout()
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
UnityEditor.WindowLayout:LoadDefaultLayout()
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
UnityEditor.WindowLayout:LoadProjectLayout(Boolean)
UnityEditor.WindowLayout:LoadCurrentModeLayout(Boolean)
UnityEditor.WindowLayout:LoadDefaultWindowPreferences()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)[LAYOUT] About to save layout C:\Projects\wkspaces\Headhunter_Unity\Library/CurrentLayout-default.dwlt
[LAYOUT] About to save layout C:/Users/Petter/AppData/Roaming/Unity/Editor-5.x/Preferences\Layouts\default\LastLayout.dwlt
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Resolution Note (fix version 2021.1):
You can resolve this issue by upgrading to the appropriate fixed version:
- 2021.1.0a5
- 2020.2.0b12
- 2020.1.14f1
What has changed?
- “Failed to load window layout” popup dialog now displays the error that occurred when loading the layout.
- Choosing “quit” will remove the broken layout from the cache.
- Choosing “Load default layout” or “revert factory settings” no longer results in an infinite loop with “Failed to load window layout” - A console error will indicate why Unity failed to load the window layout - this can be cleared.
Resolution Note (fix version 2020.2):
Tested fixed in 2020.2.0b12
Unity no longer creates an infinite loop of popup dialogs when attempting to load an invalid or corrupted layout.
Resolution Note (fix version 2020.1):
Tested fixed in 2020.1.14f1
Unity no longer creates an infinite loop of popup dialogs when attempting to load an invalid or corrupted layout.