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Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
6000.0.12f1
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-76813
Regression
No
[WinArm] Random crashes on GfxDeviceD3D12Base::DrawBuffersCommon when using the Editor
How to reproduce:
1. Create a new 3D URP project
2. Resize some Editor windows or leave the Editor idle
3. Observe the crash
Reproducible with: 6000.0.12f1
Not reproducible with: 2021.3.40f1, 2022.3.39f1
Reproducible on: Windows 11 (ARM)
Not reproducible on: No other environment tested
Notes:
-Crashes are unexpected but quite often
-It is not clear how to cause crashes consistently
Stacktrace:
0x00007FFF357AB330 (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FFF357AAD74 (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FFF357AB00C (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FFF36E18708 (Unity) GfxDeviceWorker::RunCommand
0x00007FFF36E1B274 (Unity) GfxDeviceWorker::RunExt
0x00007FFF36E1B3AC (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FFF354233E4 (Unity) Thread::RunThreadWrapper
0x00007FFFE6672310 (KERNEL32) BaseThreadInitThunk
0x00007FFFE6B35B2C (ntdll) RtlUserThreadStart
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