Search Issue Tracker
Fixed in 2018.2.1f1
Votes
0
Found in
2018.2.0a1
2018.2.0b4
Issue ID
1039218
Regression
Yes
White edges on Texture when "Alpha is transparency" Import Setting is turned on
Steps to reproduce:
1. Open QA-supplied project ("AlphaToTransparencyBug_2018.zip")
2. Open Scene "Test"
3. Open Game Window
Expected: texture has no white lines surrounding it
Actual: texture has white lines surrounding it
Reproduced in: 2018.2.0a1, 2018.2.0b5, 2018.3.0a1
Not reproduced in: 2017.1.4f1, 2017.2.3f1, 2017.4.3f1, 2018.1.1f1
Note: attached two pictures:
One of 2017 ( the correctly working one )
One of 2018 ( the flawed one)
If you go to 2018.1 and go back to 2018.2 it starts working fine, reimporting the texture usually brings back the problem but it's not consistent
same with going from 2018.2 to 2018.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment