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Votes

0

Found in

2018.3.0f2

Issue ID

1113287

Regression

No

When "Control Activation Post Playback" is set to "Active", object doesn't stay "Active" Post Playback

Timeline

-

Reproduction steps:

1. Open "TimelineBug.zip" project and "SampleScene" scene
2. Open the Timeline window
3. Select "Cube" in the Hierarchy window
4. Notice "Control Track" -> "Cube (1)" -> "Control Playable Asset" -> "Control Activation" -> "Post Playback" -> "Active"
5. Run the Timeline
6. Notice that the Cube Activates, but Post Playback De-Activates

Expected Result: Cube stays Active Post Playback
Actual Result: Cube De-Activates Post Playback

Reproduced with: 2019.2.0a1, 2019.1.0a14, 2018.3.3f1, 2017.4.18f1

  1. Resolution Note:

    Post Playback refers to what happens to the object when the _timeline_ finishes. By selecting 'control activation', it means the game object will only be active when there is a clip. To achieve the desired behavoir, use a separate activation track.

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