Search Issue Tracker
Fixed
Fixed in 2022.2.0a17
Votes
0
Found in
2022.2.0a13
Issue ID
UUM-1148
Regression
No
[WebGL] Unity canvas containing WebGL player unable to gain focus when clicking or tabbing into it
Reproduction steps:
1. Open and run the reproduction project (to be attached in comments).
2. Build and run, targeting WebGL.
3. Try clicking on the canvas and inputting text.
Expected result: Clicking on the canvas puts it in focus, and allows input like keyboard to be captured.
Actual result: The canvas never gets focus, and all keyboard input is ignored.
Reproducible with: 2022.2.0a12
Could not test with: Did not test with older versions - should be tested.
Notes:
- The bug only occurs when WebGLInput.captureAllKeyboardInput is set to false, otherwise the global handlers capture the input.
- This seems a direct result of the canvas not having a `tabindex` in the templates. We could test if the canvas has the property defined, and attach one with the value of -1 if not.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment