Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0f2
Issue ID
1129894
Regression
No
WebGL Player does not detect focus lost when clicking outside of the game window
Steps to reproduce:
1. Download and open the attached project
2. Build and run for WebGL
3. Press and hold any of the arrow keys
4. Click away somewhere outside the game window, but in the same browser window
Expected result: focus loss is registered, input is reset
Actual result: focus is not registered and the input axis value stays at what it was before clicking off
Reproduced on 2017.4.0f1, 2017.4.21f1, 2018.3.7f1, 2019.1.0b4, 2019.2.0a6
Notes: it also does not instantly reset input upon refocusing the game view
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment