Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0f2
Issue ID
1129894
Regression
No
WebGL Player does not detect focus lost when clicking outside of the game window
Steps to reproduce:
1. Download and open the attached project
2. Build and run for WebGL
3. Press and hold any of the arrow keys
4. Click away somewhere outside the game window, but in the same browser window
Expected result: focus loss is registered, input is reset
Actual result: focus is not registered and the input axis value stays at what it was before clicking off
Reproduced on 2017.4.0f1, 2017.4.21f1, 2018.3.7f1, 2019.1.0b4, 2019.2.0a6
Notes: it also does not instantly reset input upon refocusing the game view
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment