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Won't Fix
Votes
6
Found in
2017.2.0f3
Issue ID
960731
Regression
No
[WebGL] FMOD error spam when playing audio clip with timeline
-e: see title
-repro:
--create new project
--import attached unity package
--build and run WebGL
--NOTICE that audio clip gets played but the browser console is being spammed with FMOD errors
FMOD returns error code 36 (FMOD_ERR_INVALID_HANDLE) executing getNumOutputs
Users/builduser/buildslave/unity/build/Modules/Audio/Public/Director/AudioPlayable.cpp(24) : Error executing headDSP->getNumOutputs(&outputCount) (An invalid object handle was used. )
FMOD returns error code 78 (FMOD_ERR_UNIMPLEMENTED) executing setUserData
/Users/builduser/buildslave/unity/build/Modules/Audio/Public/Director/AudioPlayable.cpp(317) : Error executing m_ChannelGroup->setUserData(CHANNELGROUP_REFRESH_REQUIRED) (Something in FMOD hasn't been implemented when it should be! contact support! )
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therobby3
Nov 22, 2019 20:33
A note, I had this issue in my WebGL version and was able to track down that it was being caused by having to many AudioSource's in a scene. I eliminated some of them and the issue is no longer there.
Erethan
Jul 23, 2019 22:59
I still have this in Unity 2019
Some timelines are skipped, and some audio clips won't play.
"./Modules/Audio/Public/Director/AudioMixerPlayable.cpp(93) : Error executing m_DSPConnection->setMix(attenuation) (Something in FMOD hasn't been implemented when it should be! contact support! )
(Filename: ./Modules/Audio/Public/sound/SoundChannel.h Line: 15)"
"FMOD returns error code 78 (FMOD_ERR_UNIMPLEMENTED) executing setMix"
Dakalo777
Dec 19, 2017 16:35
any leads to this bug?
AlexVolovich
Nov 14, 2017 10:49
Hey guys, i got almost the same issue
Error: Cannot create FMOD::Sound instance for resource archive:
So build in all platforms exclude WebGl works fine (all sounds play correctly), but in WebGl build sounds partially "break`s" and some sounds don`t play with the error above
longmang
Nov 02, 2017 16:14
I think this may be the same issue that was marked as fixed, I haven't been able to get Timeline to work on WebGL since it was released.
https://issuetracker.unity3d.com/issues/game-works-great-on-standalone-or-editor-but-on-webgl-build-javascript-error-appears