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Fixed
Votes
0
Found in
6000.0.54f1
6000.2.0b13
6000.3.0a4
Issue ID
UUM-113454
Regression
Yes
Waves and foam lose intensity when the player crosses the boundary defined by WaterSurface.repetitionSize
How to reproduce:
1. Open the attached “IN-104327” project
2. Open the “OutdoorsScene”
3. Dock the Scene View and Game View next to each other so both are visible
4. In the Scene View, zoom out until you can see the borders of the foam
5. In the Hierarchy, click on the “Boat” GameObject so it is highlighted in the Scene View
6. Enter Play Mode and press the “W” key to move
7. Move in one direction and cross the boundary in the Scene view where the foam stops
8. Observe the result in the Game View
Expected result: The foam and waves maintain intensity after crossing the WaterSurface.repetitionSize boundary
Actual result: The foam and waves lose intensity after crossing the WaterSurface.repetitionSize boundary
Reproducible with: 6000.0.50f1, 6000.0.54f1, 6000.2.0b13, 6000.3.0a4
Not reproducible with: 6000.0.49f1
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: The user also mentions that after crossing the boundary, the player is sent back to the origin, and waves and foam no longer align with the previous repetition’s phase which causes visual jumps, such as the boat lifting into the air or abruptly falling. This behavior is inconsistent as this only occurred once during testing
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-111903