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Fixed in 4.3.X

Votes

0

Found in

4.0.0b11

Issue ID

496275

Regression

Yes

Water reflection disappears if occlusion culling is baked in the scene

Camera

-

The water reflection disappears.
When walking forward you see how the water reflection disappears and reappears. A very annoying graphics glitch that makes water unusable.

This occurs when occlusion has been baked in a scene.

Comments (15)

  1. samueltosi

    Nov 07, 2014 18:40

    As to reference to the previous comment. Hami1810, could I ask how you might implement the same toggle for the "Water4" scripts? They are quite different from the Single script used by regular "Water (pro)" asset and I am not experienced enough to even begin to think of how to implement the same conditions for the other script.

  2. hami1810

    Nov 05, 2014 14:57

    Hi, based on the hints from this post:
    http://forum.unity3d.com/threads/unity-4-3-1-occlusion-culling-and-water-4-reflection-issue.214028/
    i put an new attribute to the the standard waterscript for toggling WaterOcclusion on and off:
    you can download it here:
    https://drive.google.com/file/d/0B7oyaEpzytHbVU5mY0w1NVVTWUk/view?usp=sharing

    The only things you have to do, is to replace the basic Water-Script on the Pro-Water with the water-occlusion script.
    If you dont see any changes in your water, start the game.
    A disadvantage is, that you increase your drawcalls by turning the water-occlusion off.

  3. Iridescence

    Apr 28, 2014 11:07

    Just checked and the refection camera has OC turned on by default ... so no idea what to do :(

  4. Iridescence

    Apr 28, 2014 11:05

    Yeah, this is happening to me with Culling & Mirrors (Realtime reflections).
    The mirror shows virtually nothing since all object have been occluded from it?

    Hmm, maybe there's a way to set that camera to use OC as well? :O

  5. AvGaz

    Apr 22, 2014 16:35

    This is still occurring with 4.3, any suggestions?

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