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Fixed in 4.3.X
Votes
0
Found in
4.0.0b11
Issue ID
496275
Regression
Yes
Water reflection disappears if occlusion culling is baked in the scene
The water reflection disappears.
When walking forward you see how the water reflection disappears and reappears. A very annoying graphics glitch that makes water unusable.
This occurs when occlusion has been baked in a scene.
Comments (15)
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samueltosi
Nov 07, 2014 18:40
As to reference to the previous comment. Hami1810, could I ask how you might implement the same toggle for the "Water4" scripts? They are quite different from the Single script used by regular "Water (pro)" asset and I am not experienced enough to even begin to think of how to implement the same conditions for the other script.
hami1810
Nov 05, 2014 14:57
Hi, based on the hints from this post:
http://forum.unity3d.com/threads/unity-4-3-1-occlusion-culling-and-water-4-reflection-issue.214028/
i put an new attribute to the the standard waterscript for toggling WaterOcclusion on and off:
you can download it here:
https://drive.google.com/file/d/0B7oyaEpzytHbVU5mY0w1NVVTWUk/view?usp=sharing
The only things you have to do, is to replace the basic Water-Script on the Pro-Water with the water-occlusion script.
If you dont see any changes in your water, start the game.
A disadvantage is, that you increase your drawcalls by turning the water-occlusion off.
Iridescence
Apr 28, 2014 11:07
Just checked and the refection camera has OC turned on by default ... so no idea what to do :(
Iridescence
Apr 28, 2014 11:05
Yeah, this is happening to me with Culling & Mirrors (Realtime reflections).
The mirror shows virtually nothing since all object have been occluded from it?
Hmm, maybe there's a way to set that camera to use OC as well? :O
AvGaz
Apr 22, 2014 16:35
This is still occurring with 4.3, any suggestions?