Search Issue Tracker
By Design
Votes
0
Found in
6000.0.18f1
Issue ID
UUM-79383
Regression
No
"Water" Components have broken Prefab change highlight in the Inspector
How to reproduce:
1. Create a new HDRP Unity project and open any scene in it
2. Make sure "Water" is enabled for the HDRP Asset (Project Settings -> Quality -> HDRP -> Water -> Enable)
3. In the Hierarchy, create an Empty GameObject and make a Prefab out of it
4. In the Hierarchy, select the same GameObject and add the "Water Decal" Component in the Inspector
5. Observe the blue line on the left side of the Component
Expected results: The line is applied to the "Material" field
Actual results: The line is not present on the Material field and is rendered on the expandable field under it
Reproducible with: 6000.0.18f1
Can't test with: 2021.3.43f1, 2022.3.44f1 (No "Water" Components with the Material field
Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Resolution Note:
The header of the preview is not overrided. What is overrided is the Material field above and it has the blue line as expected.