Search Issue Tracker
By Design
Votes
0
Found in
6000.0.47f1
6000.1.0f1
6000.2.0a9
Issue ID
UUM-103866
Regression
Yes
Warning "Full dialog message:" is logged when the project is upgraded to a newer version
Steps to reproduce:
1. Open the attached project “ReproProj“
2. Observe the Console
Expected results: No Warning or Warning contains more info
Actual result: A Warning “Full dialog message :“ is present
Reproducible with: 6000.0.15f1 (6a96561936c0), 6000.0.47f1, 6000.1.0f1, 6000.2.0a9
Not reproducible with: 6000.0.14f1 (6193ad73cb06)
Testing environment: Windows 10, macOS
Not reproducible on: No other environment tested
Note:
- First affected version on Mac differs from Windows 10, but above FAV is tested with Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console displays "ArgumentException: Cannot unschedule unknown scheduled function UnityEngine..." error after the "Audio Random Container" closing
- [Ubuntu] Asset Bundles Dropdowns Contain Empty Row in Inspector
- Symbols are generated for a third-party native plug-in with 'Shared Library Type' set to 'Executable' when building for Android
- "Search by Import Log Type" Icon Nearly Invisible in Light Theme (Project Window)
- [Android] Realtime Directional Light turns off when there is no realtime shadow caster in the view
Resolution Note:
When a message box is displayed containing a string that's too long for the UI to display, the message is truncated but the entire message is written to the console. The string "(For the full message, see the editor log file)" indicates when this occurs.
This functionality was recently modified to fix bug: https://issuetracker.unity3d.com/issues/editorutility-dot-displaydialog-does-not-show-the-message-when-the-message-is-too-long.
That is, previously the full message text wasn't being written to the console in some cases and this was fixed in 6000.15f1.