Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0a1
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1118704
Regression
No
[Vulkan] NVidia drivers crash when attempting to call GetDimensions on StructuredBuffer
How to reproduce:
1. Open user's attached project
2. Open "SampleScene" inside "Scenes" folder
3. Enter play mode
- Observe a crash
Reproducible with: 2017.4.19f1(build only, because lacks Vulkan editor support), 2018.3.3f1, 2019.1.0b1, 2019.2.0a3
Notes:
- AMD GPUs doesn't crash.
- Tested on a machine with Nvidia GTX 1080
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
- Editor Launch Screen will close when Enter is pressed on it
- ObjectPool's pool is destroyed when entering Play Mode without reloading Domain
Resolution Note (2019.1.X):
Thank you for reporting the issue, extra brownie points for a small and stripped-down repro project.This seems to be a bug in NVidia GPU drivers. Any call to GetDimensions() of any StructuredBuffer or RWStructuredBuffer seems to crash the driver. We'll report the issue to NVidia; there's very little we can do to work around this. I suggest passing the buffer length manually via a compute shader parameter.